Paired with longtime Batman voice actor Kevin Conroy (who brought Bruce Wayne to life in Batman: The Animated Series and each previous Arkham game), the process of suiting up went a long way to making me feel like I actually was the Caped Crusader. First a pair of gloves, then Batarangs, a grapnel gun and an environmental scanner to the trademark utility belt.Īnd then I donned the cowl that has struck fear into the hearts of Gotham City's countless fictitious criminals. The platform I was standing on slowly descended toward Wayne's clandestine lair and stopped a few seconds later, with me putting on bits of the Batsuit piece by piece. Putting it in the nearby piano's keyboard cover exposed the ivories, and I instinctively dragged my finger from one end to the other. Bruce Wayne's butler, Alfred Pennyworth, walked in, said a few words and handed me a key for the Bat Cave's secret entrance. Each pantomimed in time with the PlayStation Move wands in my own hands. I started out the demo standing in the foyer of Wayne Manor, staring at a pair of beat-up disembodied hands floating in front of me. Once I strapped on a PlayStation VR headset (it's a timed exclusive to the platform this October), I could tell why the team worked so hard to keep it a secret. Batman Arkham VR was a surprise reveal at Sony's keynote earlier this week and drew a huge round of applause when it appeared onstage. Telltale wasn't the only developer that brought Batman to E3 this year: The folks at Rocksteady Studios packed the Dark Knight into their suitcases as well.
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